Resources for Valves 1998 "GOLDSRC" engine (Half-Life, Counter-Strike 1.6, Sven Co-Op, Day Of Defeat, Team Fortress Classic, and others.
Links to other useful sites and tools
Authoring map textures. An exhaustive 10-part guide
Authoring map Sprites. An exhaustive 6-part guide
A quick reference for GoldSource model compiling and decompiling. Includes links.
Make Cinematic physics for your models
A collection of quick short tutorials, methods, and models I have created.
A collection of links and archived texturing methods from years past. If you want to match the old style of 1998~2005 texturing this is your resource list.
Want to transfer an animation from one mismatched skeleton to another? also changing the proportions of an existing model? ? this guide will show how NEW 12/2020
The Mega GoldSrc model compile workflow. Includes methods for 3dsmax, Blender, fragMOTION, MS3D, Maya and kHED
A massive list of Studiomdl.exe commands
Troubleshooting model compile issues
Repairing existing models NEW 4/2020
Giving models the ability to have "talk" animation by flapping their jaws
Give playermodels the ability to have adjustable colors!
Give models in sven-coop or XASH3D to have the ability to have glowing effects
Create your own Sven Co-op playermodels
How to use the "Chrome mode" (MatCap) for textures to their fullest.
FUNC_VEHICLE IS THE BEST ENTITY. FUNC_VEHICLEFUNC_VEHICLEFUNC_VEHICLENEW 11/2020
(I am no longer working with Source engine and these were written pre-steampipe update. These should be viewed as legacy tutorials as info may be out of date)
An exhaustive 5-part tutorial on how to create almost any type of spraylogo.
Ever wanted to use custom particle effects in your maps? This 2 part Video shows how to compile your own "Spritesheet" VTF and make it into a working particle system.
Isolate multiplayer voices from your game and have them automatically saved as WAV files.
A quick reference for source model compiling and decompiling. Includes links.